5. Arkanoid
The premise involved the player controlling a paddle at the bottom of the screen trying to hit the ball up to destroy bricks at the top of the screen. This concept was actually taken directly from Atari's 1976 Breakout but what Taito did was up the ante.
The graphics were colourful and the brick pattern changed in every level. Falling capsules also gave the game an edge by quickening the pace, adding balls, widening the paddle, or even warping you to the next level.